config Specify a configuration file to use. threads Specify how many threads to utilize for building size Specify the width and height of the lightmap Lightmaps but results in longer compile times. Lower values will generate better quality Sample count will result in faster compile timesīut results in poor quality lightmaps, while Samples areĪutomatically rounded into powers of two. samples Specify how many samples to build. map Specify the map number to compile for }}Īs of version 2.0, DLight can only compile one map at a time so the -map option is required. The input for DLight is as follows:ĭlight -map #. Optionally, PVSĭata can be built using glVIS which can help speed up compile time. Any indirect (bounced) lighting is thus ignored and not supported.īefore building lightmaps, the wad file must first be pre-compiled with GL nodes using glBSP.
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